Back in the TAY is a segment where I go through and game down memory lane, and possibly rage over the steep difficulty.

Not very many cartoons from my childhood hold a place in my heart. Back in the early 90's, Disney was pumping out phenomenal cartoons that most of us may still remember; Ducktales, Darkwing Duck, Tale Spin, and Chip 'n Dale: Rescue Rangers. While they were riding on the wave of success, Disney also emplimented many of these titles into video games, and most of them were amazing.

Capcom picked up the reins to help bring the video game version of Chip 'n Dale to the NES in 1990, and took a lot of the gameplay elements from Mega Man. While I remember playing the game in my youth, I decided to go through and play the game again. My NES decided it would be fun to die earlier this year, and although I still own the original copy, I decided to download it and give it a try.

The title screen, in all of it's 8 bit glory.

So I chose Chip for this play through, because, I mean, who wouldn't choose the chipmunk variant of Indiana Jones.


The premise behind the game is that Fat Cat, which is the main antagonist, kidnaps the Rescue Rangers human neighbor Wendy. While I have a pretty active imagination, I couldn't help but chuckle at the thought of an obese grey house cat with a pink blazer, a vest, sporting a cigar, could possible carry out this amazing feat. While the Rescue Rangers discover this upsetting news, they decide to do what they do best... Rescue.

As you can see, the sidescrolling gameplay takes a lot from both Mega Man and Mario, which makes it a nice medium in the difficulty level. Crates, and apples (shown) are used to take down the enemies of the game. The enemies range from the robotic, miniature dogs that are the size of chipmunks, to flying ninja squirrels, and even rodents wearing football gear. The enemies, like other 8 bit games, work on a pattern, and if you step off screen they WILL respawn. I had a lot of unexpected deaths by assault of hidden, hopping cockroaches in shrubberies. While it does maintain some difficulty, the game lets you gain extra lives rather quickly by picking up stars, which act as points(?) in the game. To replenish your health, you pick up acorns, and to get a temporary shield, you find your little mosquito friend Zipper, which can magically kill any enemy that is around you.


The game is set up with 10 different levels (with 3 that become unlocked after you beat level G), and each one is set up with it's own design. They range from the alley set up from the first level, to a farm, a diner, and even a sewer. While each level has it's own aesthetic, they all played out the same, with many pitfalls and enemies alike. At the end of most levels, you are greeted with a boss fight.


Those damn fans would blow you off the ledge or into those thumb tacks if you weren't careful.

Each boss fight leaves you with a magical red ball that has the ability to kill enemies. While some enemies simply drop feathers, or dive bomb, some will prove more difficult. One boss in particular, is a massive catfish with the ability to shoot electricity out of it's glowing mouth, and somehow follows you through the screen. Needless to say, some bosses maintained the same tension that Capcom was known for.


Ah yes, Fat Cat, ashing his cigar all over a chipmunk archaeologist.

After all is said and done, the game was actually rather easy. I was able to blow through it in roughly 2 hours, and still had fun playing it. The music was incredibly nostalgic, if you so wish to listen.

I recommend giving it a chance, especially for those who loved the cartoon. It was enjoyable, has 2 player co-op, and a fun walk down memory lane...


Now, I leave you with this.